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The Call of Duty
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November 11th, 2009Uncategorized
U. S. Peace Corps – Brazil I 4-S Project 1962-1963
This computer game apparently became the biggest selling entertainment article in history. Someone at work brought it in and we played it on the projector. Somewhere between war porn and simulation, it’s intense and stylish, and everyone is dying all the time. So what makes it so popular? An obsession with war, and the sheer rush of adrenalin?
Of course the answer is banal and obvious – for most people they want to simulate a level of intensity and fantasy that’s not otherwise in their lives. But in terms of a mass psychology, this banality is a phenomenon… <dreaming>If only so much exertion powered sustainability!</dreaming>
Tags: call of duty, games, mass psychology, sustainability, us peace corps
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